An experience of relationships and juxtapositions between objects and images exploring memory, legacy, human desire, and our destruction. Jeffrey Charles Stanley | JCS investigates time, perception, and understanding with technology, materials, and emotion. It’s difficult living in a post human world.
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Sean’s studio practice is based in how behavior is manipulated by designed physical and social environments: like how a city can be designed for its residents to be happy, or how a crime boss uses language to maintain power in a criminal hierarchy. He creates fictional satires of these environments, attempting to extract specific phenomena […]
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NEAR WATER//Melanie Clemmons True crime communities flourish online, where strangers convene to moonlight as armchair detectives, proposing theories, discussing timelines, pouring over photo/video/audio evidence, and sleuthing through publicly available records. The desire to solve open investigations is paralleled by the impulse to learn as much as possible about them and often, the only information that […]
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THE 60,000 CURSOR ARCHIVE//Everest Pipkin 60,000 collectively-sourced mouse cursors from Geocities-era internet, sorted automatically by machine-vision (as best it can).
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June 9, 2017 Smile While is an experience without rules, composed of a real-time digital canvas and several interactive games to be played alone or with others. Artist Matthew Keff uses game engine software to build custom applications that populate fantasy environments with playful 3D graphics, imaginative physics, and spatialized audio. While in residence at […]
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April 27, 2017 Liz Walber’s work considersĀ a climate change present, and an alternative, queer methodology that fears ages of distance between the subject and the archivist. CDROTT::: SHEYNE KLEYNE LIGNERTES // PRETTY LITTLE LIARS uses Yiddish language, queer studies, and contemporary pop culture and feminist texts to create a living oral history made for an […]
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